I often wonder what the surrounding area looks like after a super battle. All the beams that the hero dodge, or the cars being thrown. They have to go somewhere, right?

And when it’s in places like a Space station or an underwater base it seems extra risky. I mean yes, the walls are likely ridiculously tough. But with enough hits anything can crumple and then…This.


I was not completely happy with this page.  The rhythm of the page is not exactly what I wanted. And this page artwork will forever bug me with it’s many imperfections.

But eventually it became a time vs perfectionism issue, and here we are.